
The current norns, the Akoriths, have their own base genome I've slowly tinkered with while the run was going on. They're a nice purple, carnivorous norn that's somehow gained some Stinger Norn traits. I can't remember why I added those, but those genes are firmly established in the run now. Some of the later genes I added didn't get passed on though. Combine that with a lot of mutations, and they aren't very similar to their base genome anymore. They breed very well and seem like quite competent little norns. They can even navigate at birth instead of childhood!
The world they're in is a seasonal wolfling run set in the Desert Ruins and C3toDS Ettin Terrarium. Unlike some of my worlds, it isn't amazingly decorated and the few decorations it does have are just there to put patch plants on. Both of them have had their agents stripped out so the norns migrate properly. Speaking of which, the migration path they go on works amazingly well. The top of Desert Ruins is their home in spring and fall and the bottom of it is their home in the winter. The Ettin Terrarium is their home in the fall. As for the eggs, they are transported into the Workshop by an egg finder. From there the babies only have to get to the Meso to be teleported to the spring/fall area. So the babies have a good chance of being teleported into an area with food.
