Thursday, September 21, 2017

Recommended C3/DS Patches and Agents

I meant to post this yesterday but underestimated the sheer amount of formatting. Anyway, between updating an old agent and releasing a new one, I finally finished reinstalling C3/DS. While reinstalling, I also put together a list of agent I installed and backed them up for later. After I realized just how many agents I had found links for, I decided to turn it into a blog post. I should probably mention that my particular play style features a lot of metaroom customization and third party downloads. Depending on how you play the game, you might not find this list useful. If nothing else, I hope the list of patches/fixes is helpful. Finding some of them can be a real pain.

Patches/Updates

Everyone's least favorite thing about reinstalling, finding every single patch and trying to remember which ones to install and in which order. I recommend coping your fresh /working installation before trying these patches or updates. Besides for one case, the ones listed here shouldn't cause the game to crash but it's better to be safe then sorry. That one case is the Edible, Squishable Balloon Bugs. If you use this patch, don't use the one from the Minor Fixes pack. You'll likely have to edit your "ettin seed bank.cos" file as well.

C3/DS

  • Bacteria nerf patch: This makes bacteria less deadly. Great for most worlds though not for Toxic worlds.
  • Creature DoneTo Scripts: This reduces the like/dislike loops creatures sometimes get into. Not a necccicary patch, but one that might interest some.
  • Updated Breeding Script: An updated breeding script that lets creatures of the same sex or different species interact more positively. It was available on the Virtual Heaven site, but isn't in the archive of the site.

C3


  • C3 Fungi Update: A minor change to the Jungle Terrarium mushrooms that makes more seeds appear. It's a fix I like having in my game, but not a essential one.
  • Creatures 3 map display patch: A fix that makes the C3 map actually usable. Not essential for some but it is for me.
  • Creatures 3 cloud patch: A fix that makes clouds less buggy. Not exactly essential but a nice one to have.
  • Creatures 3 apple patch: Less of a fix and more of a separate version of the C3 apples. I haven't tried it yet but it might be worth adding.
  • Creatures 3 map patch: An update for the C3 that makes a few changes to the map.
  • Edible, Squishable Balloon Bug: An update for the balloon bugs that makes them edible and more. Slightly broken unless you edit the ettin seed bank file.
  • Minor Fixes: A bunch of fixes for various agents. Some are essential fixes, like the mosquito. Others, like the lift one, are up to personal opinion.
  • Rhino Beetle Respawn: A script that respawns rhino beetles. If you forgot rhino beetles were in the game, you probably need this script.
  • Woodland Fix Pack: A bunch of fixes for the Norn Terrarium that help stop everything from dying out. Probably the most essential patch.

DS


  • Medicinal Snotrock: Makes the snotrocks edible and interactable. Not essential, but good to have.
  • Modified HLM: It makes creatures only able to use the Holistic Learning Machine once. You'll probably want this patch.
  • Wolf Control Fix: This fixes a problem in the Wolf Control that rarely makes it crash. Sometime necessary, though I've run the game without it for years.
  • Advanced Muco: Makes Muco much easier to use. If you download anything from this list, make it this one.
  • Faster agent injector: Makes injecting agents faster. Less of a fix and more of an annoyance reducer. Highly recommended though.
  • Bramboo Fix: Fixes an issue with the bramboo where it could slow down worlds after a while. Essential.
  • DS elevator Fix: Lets DS elevators carry adult grendels. Probably essential.
  • Umbilical Fix: Fixes the umbilical by changing it from elevator to a door. Probably essential.
  • Photo Fix: Fixes an issue that made the game not take pictures when a creature died. Not essential, but recommended.
  • Snap out of it! or Brainfarter: Both agents help keep creatures from dying from Eat Elevator Syndrome. Brainfarter is older and more tested. Snap out of it is more refined, if less tested. I recommend getting one of these.
  • Silent Muco: No more gurgling Muco! Absolutely essential for me though maybe not for some.
  • New DS Elevators: Removes the yellow monkey from the top of the DS elevators. Doesn't conflict with the DS Elevator fix.

Genetic Breeds

I might make a genetic breed list at some point, but not this time. Instead, this is just a list of the major genetic breeds out there. I'm fond of calling them base genomes because most genetic breeds are based off of one of them. Use this link here to help you decide which one to choose. It's probably worth noting that the link doesn't include the 2017 Creatures.


Sprite Breeds

These are breeds that include new sprites. I've only listed the ones I added back into my game. If they aren't labeled as CFE or CFF, that means they probably use the original genomes. I've also listed CFE and CFF versions when I know they exist.


Toys

I expect everyone has their favorite toy agents already. So I've just listed a few of the quirkier ones.

  • Aqua Toys: Interesting toys that move around in the water.
  • Lamppost: Toys that emit light when turned on and act as decent decorations.
  • Dodgeball: Dodgeballs for creatures. You know you need these in your game.
  • Norn Plushies: Gadgets that are perfect toys for grendels.

Plants

The plants here are all food-producing plants that are good at not dying out when packs of hungry creatures attack. Not all Garden Box plants are listed here but most of them are decent agents. The one's listed here are the ones I use the most.

  • Amethyst Berry Bush: Fruit that cause CFF-based creatures to hallucinate. They grow in the Norn Terrarium.
  • Botanoid: An interesting plant that grows in places other plants don't. An older agent, but a good one.
  • DS Super Food Vendor: Technically a vendor but I mainly use it for the five or so varieties of plant that grow out of the food it vends.
  • Classic Cacti: Cacti imported from C2 and grow in the Ettin Terrarium.
  • Coconot:  Strange coconuts that sometimes spawn little crabs. They grow in the Ocean Terrarium.
  • Garden Box Carrots: Carrots imported from C3/DS. A good agent, there's just not much to comment on.
  • Garden Box Bouncing Plums: Plums that bounce around everywhere and are surprisingly fun to watch.
  • Garden Box Gumin Grass and Sponges: Lumping these three together because they're all imported from C3/DS and some of the only aquatic plants for the Garden Box.
  • Garden Box Mushrooms: Mushrooms imported from C3/DS. Like the carrots, they're good just not very interesting to comment on.
  • Grow Control Plant: A plant that produces fruit, even underwater. It also allows regular creatures to breath underwater if they're nearby.
  • Lemon pot: Lemons that grow in a pot and have antihistamines in them.
  • Oasis Anemones: An oceanic plant that produces seeds and sometimes turns into a purple weed. The tinted version can lag some computers.
  • Sea Garden Pack: More water-based plants that grow in salt water. One of the few sources of fruit and food for aquatic creatures.
  • Water Weed: A nice looking water-based plant that grows in fresh water.

Bug/Critters

The animals here are all edible and interactable. Much like the plants, most of them aren't Garden Box agents. Though in this case it's because there aren't many animals for the Garden Box. Also more edible animals can be found here.

  • Balloon Pigeons: Flying critters that are good at not dying out.
  • Biodome Object Pack: A pack of animals and plants though I mainly download it for the animals. Check the comments though. Some of the agents in the pack are buggy.
  • Crabs: Edible crabs imported from Creatures 2. The adults are classified as beasts, so there's less of a chance creatures wipe out the population.
  • Feuerling: A firey butterfly that radiate warmth. Doesn't include a removal script but a decent agent despite that.
  • Frogs: Aquatic animals that were imported from C2.
  • Garden Box Butterflies: Garden Box version of the butterflies from C3. They make hissing noises when creatures push them.
  • Garden Box Albian Snails and Albian Glow Worms: A garden box patch plant that produces nocturnal glow worms and diurnal snails. They're probably my favorite bug agent.
  • Garden Box Aquamites: An aquatic bug created by the Garden Box.
  • Oasis Shrimpton (http://creaturescaves.com/downloads.php?section=COBs&view=898) Aquatic bugs that end up in most of my aquatic worlds.
  • Okiron, Lensis, and Inkras Butterflies: Three types of butterflies that spawn in the Meso. If you know how to edit Caos files, it's fairly easy to get them to spawn in other metarooms. (Also there's a tutorial for that.)
  • Stinger Honeycomb: An agent that makes stinger nests produce honey when disturbed. It gives them another use besides a hazard for creatures to deal with.

Tools

These are all things mainly build for the user and are uninteractable and invisible to creatures. One or two of them aren't.

  • Autovocab: Teaches everyone in the world their vocabulary every so often.
  • CAev: Cellular Automata vendor: A useful tool for adding CAs to metarooms that don't have any.
  • Comfort Candles: Adorable and moveable home smell emitters that aren't invisible to creatures. Very useful for setting up other metarooms. 
  • Creature Nametags: An agent that adds name tags to creatures.
  • Creature Remote Control: An interesting tool that lets you control a creatures mind. It also tells you what a creature is thinking.
  • Creature Counter V.2: A tool that shows how many creatures are in the world.
  • Eggernator: An invaluable tool that lets you do many things. I usually end up storing spliced norns in it though.
  • Export Door: This makes the door from the Hub to the Meso export creatures. Great if you're IQ testing some creatures.
  • Garden Box: A tool that lets you add decorations, patches of plants, and generally changes the way you decorate/populate worlds forever. Tracking down downloads for it can be annoying. So I'll eventually be posting a list of Garden Box add ons here or on CCaves.
  • Inseminator: An agent that basically lets you splice creatures without killing them. Very useful for crossbreeding creatures or just messing around with breeds.
  • Mass Exporter: An agent that lets you export creatures of a certain species all at once. Very useful in some scenarios.
  • Medical Monitor: A tool that tells you if any creatures are sick and what they're sick with.
  • Norn Statistics: A tool that tells you how many creatures are in the world and various things about them.
  • Protective Tub Autonamer: Probably the most popular autonamer besides the one that comes with DS.
  • Population Control Panel: A tool that gives you more options on how to manage a wolfling run.
  • Wolfling Run Autonamer: An autonamer that is designed more for wolfling runs then actual names.
  • Roamer: An old but good agent that helps keep down bacteria by spraying them.
  • Supersplicer: A splicer that works very well despite it's sprites. It also lets you control how often mutations appear by chaning the numbers in the top-right.
  • Sound Emitter: My own agent that lets you add customizable sounds where ever you want.
  • Toys-Out: This keeps toys out of the Norn Terrarium pond. Invaluable if your tired of your creatures drowning.
  • X-ray: A tool that displays the organ health or chemical levels of the currently selected creature. Not as accurate as the Biochemistry set, but it also doesn't require leaving the game.

Gadgets, Vendors, Movers...

Aka most of the other agent types. There is some logic to it though. All of these are agents creatures can interact with or are meant to go along with connectable agents.

  • Classic Cheese Vendor: A vendor imported from C2 that vends C2 cheese.
  • Dummy Portal: An agent that gives the same stimulus for the old warp portals but doesn't move them around. Good for small worlds where you don't want to use the Offline Portals.
  • DS Connective Agent Pack: This just lets you inject the connectable agents from C3 into undocked DS worlds.
  • DS Vocabulizer: A connectable agent that teaches all of the creatures in the world their vocabulary. Only useful if you don't want something like Autovocab to teach vocab all the time.
  • DS Timer: A connectable gadget that sends singal every so often. Only useful when connected to other gadgets.
  • DS Egg Finder Advanced: A connectable gadget that collects eggs from the world. I mainly use it in some sort of egg finding contraption.
  • Elevator vendor: I mean it's not an essential agent but who wouldn't want to eat an elevator?
  • Elevines: Elevators that you control. Extremely useful when customizing metarooms since a few of them have terrible elevators. Needs CA links to work properly.
  • Extension Cord & Beeper: Connectable agents that let you extend your gadget's signal or just make a noise when a signal passes through. Slightly pointless, but I like them anyway.
  • Norn Home Teleporter: A gadget that teleports creatures to the Norn Home/Norn Terrarium.
  • Interporter: A door agent with some interesting functions. Like most third-party door agents, it doesn't work for everyone. I've had some luck with it but others haven't. It might be worth trying the Torii or Archways out if the Interporter doesn't work for you.
  • Offline Warp Portals: Portals that allow your creatures to travel through them and into other parts of the world. Useful, if a somewhat depressing reminder of how long the DS servers have been dead.
  • Sleeping Trap: An interesting gadget that I haven't found a practical use for yet. It's here because I'll forget about it otherwise.
  • Tuba Seeder: A vendor that vends tubas.Useful for planting tubas in other rooms.
  • Wolfling Vendor: A vendor that lets you customize what it vends.

Other

If I didn't know where to put something, it ended up here.

  • Bypass Import Cloning: A script that lets you bypass the clone/rename prompt. I've had this installed long enough that I forgot it was even a thing.
  • Creatures 3 hard mode: An interesting idea that supposedly makes C3 harder. Something I haven't tried out yet, but eventually will.
  • Critter and Bug Smells: My own agent that gives critters and bugs a smell to help creatures navigate to them. 
  • Creature Crossbreeding: A script that lets grendels, ettins, and norns breed with each other.
  • Grettin Toggle: An agent that let's you toggler the ability to select and interact with grendels and ettins.
  • Hands Off: An agent that let's you toggle the ability to pick up creatures. Probably not useful for most people, but it's worth mentioning.
  • Magic Words: I'm grouping all of these together because otherwise I'd be listing all but one of them. Most of them are useful and Magic Words Room Edits is probably the one I use the most. The only useless one is the random contact, and that's only because the DS servers are dead.
  • Muco: Live Creature Update: Lets you toggle if Muco creatures eggs or live babies. Useful if you're impatient about eggs hatching.
  • No Hand Holding: An agent that lets you toggle hand holding. Probably not useful for most people, but it's worth mentioning.
  • Peaceful Death: A script that lets you pick up dead creatures, tickle them, and stops other creatures from seeing and interactive with them. I always have this installed.
  • Pilla's Improved Favplaces: An agent that lets you move around the favorite places icons.
  • New Toy Smell: An agent that gives toys their own smell to help creatures find them.
  • Pick-up Cheat: A cheat for C3 that lets you activate powerups on your own. Sometimes you just don't want to find all of the pickups.
  • Swimming Agent V3: An agent that lets some aquatic creatures swim around. Invaluable for aquatic creatures.
  • Teaching Update: A neat agent that lets you teach what ever words you want for creatures. I don't recommend using it with the Magic Words teaching.
  • No Seasonal Gender Bias: A script that helps balance creatures genders. Very useful for wolfling runs.

Monday, September 18, 2017

Download: Critter and Bug Smells v1.1


Critter and Bug Smells simply adds smells to all critters and bugs to help creatures find them easier. More specifically, it gives critters and bugs CA 0. There's also a few tweaks to let CA 0 travel like other CAs. Otherwise it wouldn't travel properly. Since it uses CA 0, and only CA 0, it doesn't conflict with agents that use CA 19, like the New Toy Smell. It also has an auto-recovery script heavily inspired by the one from Snap out of it. So any unknown bugs don't stop critters and bugs from smelling.

If you're upgrading from version 1, either start a new world or remove the old version of the agent before installing the new one. I'd recommend starting a new world but that's mostly because I don't know if CACL can connect more then one agent type to a smell. If so, you might have some very confused norns if they look for a critter/bug and find a toy instead.

Here's a Creatures Caves download and an alternative download.

Wednesday, September 13, 2017

Download: Sound Emitter

I noticed while playing in the Oasis metaroom that rooms with background noises were more relaxing. So, with some sprites from Doringo, I created this agent to fill other metarooms with noise. There are two parts to it: the console and the actual sound emitters. The console creates sound emitters and also toggles if they're shown or hidden. The middle part of it lets you type in the sound you want a sound emitter the play.

The sound emitters themselves have a play/pause button, let you toggle how frequently they play the sound, and a button to delete the sound emitter. The sound emitters created by the console only play one sound, but an additional agent in this pack lets you play multiple sounds. They're also fairly easy to customize just by changing a catalogue file around. Other then that, they work like the regular sound emitters do.

There are a few quirks with this agent though. The console only accepts four characters for the sound's name and both sound emitter types only play sounds with four characters in their names. The game only plays sounds like that, so not much I can do there. If you create a sound emitter with a sound that doesn't exist and try to play it, the emitter will either disappear or spit out a "Sound file missing" error. This shows up in sound emitters created by the console and the customizable ones.


Here's a Creatures Caves download and an alternative download.

Friday, September 1, 2017

A new direction for the Ray

Regular updates to the ray stopped a while ago and it's likely going to stay that way. I have various reasons for it but the main one is that documenting nurture worlds has become more of a chore then fun. So I'm not going to do that. Instead I'll likely switch to writing about wolfling runs or Caos projects. I've been meaning to write about Caos here most of the year and now is a good time to do so. I'm itching to start a new project or two and my current ones are some where close to being done. I'm pretty sure I said that my projects were nearly done earlier this year though. So maybe take that with a grain of salt.

Besides messing around with Caos, the only other Creatures-related thing I've been doing is reorganizing folders. Exciting stuff, I know! It's only beaten by the excitement and fun of reinstalling C3/DS and tracking down various agents. My old install was a couple of years old and was bloated by agents and sprite breeds I never used anymore. So I decided to just backup the old one and start fresh. It's surprisingly renewed my interest in it. Or maybe that's just the world-eating butterflies I've been playing with.


Wednesday, July 5, 2017

Vokun the Vampyre

This week I've been reorganizing my Creatures folders and slowly finishing projects. While cleaning a folder out, I found my notes on an interesting vampyre grendel from my Mobula Ray world. Vokunruzfel, or Vokun for short, was born back in November in the old Mobula Ray world. Vampyre grendels can potentially live forever if they hit other creatures. Being hit reduces their lifespan though. So I was careful to make sure norns didn't hit him to often. Eventually I created a new Mobula Ray world and moved him into it. There he lived for an amazing 27 hours and died sometime in late April.

Also his name comes from an old version of the Dragon Autonamer that I was testing in the old Mobula Ray world. His name means "shadow then feral," and I think it suited him. He was a shadowy vampyre grendel who was left on his own near the end of his life.

Wednesday, June 21, 2017

2017s: Final Few


Disappointingly, the rest of the norns only had a few more minutes to live. After about ten minutes, the rest of the main group died. Minnow and Sculpin had a few more hours, but I decided not to write about them much. They continued to live in their hallway and only had one more egg before they died. I liked this group and was a little sad to see them die.

Speaking of which, I might as well give my thoughts on the genome and metaroom. I like some of the changes made to the genome, especially the redone nutrition system and plant/animal stim changes. I've even added a version of the stim changes to my own genomes. As of writing this though, a few people have had problems with the 2017 breeds. I didn't run into any problems I didn't cause myself. That was likely because I was distracted by documenting the norn's lives. I think I'll hold off on using them as a base genome until they're fixed.

The OLS ark, meanwhile, is really good for a metaroom mostly made from existing Creatures images. Some of the agents included with the room are rather adorable as well. It won't replace the rooms I usually use for wolfling runs. I can easily see myself using it when I don't feel like setting up a room. One thing I eventually want to try is to use the tunnels in it to connect different metarooms together and create a large, horribly complex network of metarooms.

As for the blog itself, I can't say when it will be back to regular updates. My various plans for blog posts haven't been working out and I'm quite tired of nurture worlds. I do have a few posts I wrote during the nurture world that I never posted. So when I do have a post, it'll be going up on Wednesdays.

Wednesday, June 14, 2017

2017s: First deaths


When I unpaused the world, the first thing I noticed that everyone had entered the ancient/senile stage already. The second thing I noticed was that Caracal and Tiger had an egg on the way. Monogamy wasn't a big thing in this world, but Tiger had only had eggs with Puma up till then. Maybe in his newfound senility, he forgot who he was kisspopping. Or he was just being a regular norn. Either way, now it was only Minnow and Puma in Tiger's hallway... Lynx's hallway. Tiger died suddenly.

It was strange to see that since was only 4 hours and 55 minutes old. Norns usually die after 5 hours. He wasn't sick or hungry, so I could only assume that his previous organ damage really did cut his life short. While I was pondering Tiger's death, Puma and Lynx had another egg. Minnow had also moved away from the hallway and back into the volcano. The volcano area caused hotness, which could kill norns if they spent to long in there. So I kept an eye on her with the x-ray. Then Lynx dropped dead as well. Like Tiger, he didn't didn't die of old age and wasn't hungry or sick. Rather suspicious, I quickly hacked a script to make norns say their current levels of adipose tissue.

Number is the amount of adipose tissue
Like I thought, Lynx had died from being overly fat. I could only assume that Tiger died from the same thing. The next fattest norns were Puma and Sculpin, and both were, thankfully, under the amount that made a receptor fire. The 2017's, and some CFF genomes, have a receptor that damages an organ when adipose tissue gets high enough. The level is high enough that most norns won't die from it if they move around enough and eat right. Tiger never moved that much, and I could only assume that Lynx was the same way. So they died from a diet rich in fat and not moving. The rest were healthier, and had levels around 0.3 or 0.6 at  the highest.

Speaking of death, Minnow avoided her own. She eventually went back to the hallway, though I don't think she was in much danger. Usually hotness depleted a creature's water and killed them that way. Minnow's water level dropped, but never far enough that I was worried. I still kicked them out of the volano though. Why take the chance? Anyway, since Tiger and Lynx's death, no one had moved back down there. While Sculpin and Minnow had the whole place to themselves, they didn't do much. They just eat, sleep, and say how much they loved the other norns. I was hoping they would have a few more eggs before they went the way of Lynx and Tiger.

Wednesday, June 7, 2017

2017s: Another Reunion

Simultaneous snoring
We had a natural reunion last time, and this time I decided to force one. Poor Minnow had been alone most of her life. She immediately went to Sculpin. Then she got overcrowded and ran into the volcano area. I think I upset the natural balance of the world by moving Minnow. After I did so the rest of the norns started hitting each other, even Tiger and Lynx. At least Scul[pin and Minnow remembered each other. I even heard a kisspop, though Minnow didn't get pregnant. They eventually fell asleep at the same time, and it was adorable. After that quick nap, they both had their first egg! It only took them 2 hours and me intervening to do so. At least they had one egg to contribute to the future wolfling run. Also three eggs were laid by the other females while all of this was happening, I just didn't feel like writing down who they were.

Then Puma found herself in Tiger's group again. I didn't know why she kept returning, but it was pretty adorable. Despite my best attempts, the world soon fell into a lull. Norns took naps and occasionally pushed or hit other norns, but nothing very noteworthy happened. Even when Ocelot and Lion had another egg, the only interesting thing was that she didn't go to the norn home. She had apparently gotten lazy in her old age! The other females quickly followed Ocelot and both Puma and Caracal had another egg. Tiger was the father of Puma's egg, much to my happiness. The world was still rather boring though. So much so that I found something else to do for a few minutes.

When I focused on the world again, Minnow and Sculpin were alone in the volcano and another egg had been laid by Caracal. After I took a screenshot of them, Minnow and Sculpin separated again. Minnow had apparently forgotten that eating critters and bugs reduced her hunger for starch, and kept complaining about it. I wasn't sure if that was one of my edits malfunctioning or just her being weird. I made a mental note to double check my edits anyway. While trying to get Minnow to eat, Caracal had apparently decided to join Tiger's group. Now the only norns in the main hallway were Bobcat, Lion, and Ocelot. Apparently, Tiger's hallway was a very popular place!