|Even the aquatic worlds are decorated.|
Most of my play time this year has been spent messing with caos and developing a few agents I've always wanted or whatever random idea pops into my head. Caos, to me, has become the ultimate jigsaw puzzle. Like any good jigsaw puzzle, I have a picture on the box, a bunch of pieces, and it's up to me to figure it all out. And, unlike a real puzzle, it's almost impossible to loose these pieces. I also mess around with genetics, though I haven't done that as much this year. There's only so much I can take of the genetics kit before I get bored.
When I get tired of testing things, I start a nurture world. I have the occasional DS nurture world, and my C1 and C2 games are dominated by nurture worlds. I gave up on wolfling runs in C1/C2 after I always ended up wiggling food in my favorite norn's face to try and get it to eat. Even though I enjoy most of my time with C1 and C2, I don't play them that often. The norns in C1 are equally as frustrating as they are lovable, so it often gathers dust for months between play sessions. I used to play C2 more, but my game somehow corrupted itself early this year. I lost all of my worlds and any creatures I didn't export. I haven't really touched it since then (though I have been slowly reinstalling it.) So most of my recent nurture worlds have been in DS, which hasn't gone well. As much as I love the game, the norns in it aren't as charming or lovable as the older ones.
|Stingers in a Stinger Norn world, how original.|
My most recent habit formed from me trying to figure out caos. I got in the habit of creating buttons that run chunks of caos code. Most of them only get used once or were one off tests. A few of them have become permanent parts of my game though. The one I use the most is a button that checks creatures hunger levels every few minutes and exports them if they are extremely hungry and not a baby. (An earlier version killed them and targeted babies... that run didn't end well.) I use it in my wolfling runs to help weed out creatures who won't feed themselves. I can't say if it's made much of a difference to my gene pool, but it does help the generations go by a bit quicker. It was originally inspired by the wolfling monitor. I wanted a simpler version, so I made it. And that's pretty much been my play style this year, full of caos, genetics, wolfling runs, and the occasional nurture world.