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Sunday, December 6, 2015

CCSF 2015 Random Seasonal Run Numbers

The random events were adapted from Ferral's and Kezune's lists. Most of the events will only affect one team at a time, and maybe 1 individual from that team. I roll once to see which team is getting the event, roll again to get the event, and roll as needed if the event affects an individual or I need to randomly choose a location.

Random Team Numbers:
  1. Norns
  2. Ettins
  3. Grendels
Random Creature Numbers (everyone):

Males:
1. Dilo
2. Ziggy Stardust
3.  Vansu
4. Abrupt Quince
5. Agreeable Spark
6. Roy
7. Riptide
8. Loutish Dime
Females:
9. Sara
10. Milly
11. Violent Violet
12. Lomadia
13. Tinker
14. True Rose
15. Evangeline
16. Samia
17. Blaze
18. Courageous Spark

Random Creature Numbers (per team):

Norns:
  1. Sara
  2. Lomadia
  3. Milly
  4. Dilo
  5. Ziggy Stardust
  6. Violent Violet
Ettins:
  1. True Rose
  2. Tinker
  3. Vansu
  4. Abrupt Quince
  5. Evangeline
  6. Agreeable Spark
Grendels:
  1. Roy
  2. Loutish Dime
  3. Riptide
  4. Samia
  5. Blaze
  6. Courageous Spark
Random place numbers:
  1. Ocean balcony
  2. Treehouse
  3. Under the treehouse
  4. Volcano cave
  5. Purple temple + caves
  6. Under the castle
  7. Pink Tree area
Random Events:
  1. Cursed is the Minority: The team with the lowest number of creatures has one of their members banished to the Meso.
  2. A Pox on you: A creature with the lowest drives is injected with a toxin from Kezune's list.
  3. Fatal Accident: Export the creature who has had the most children. If no one on the team has had children, then whoever looks the happiest/has the lowest drives gets exported.
  4. World-Breaker: Block off access to an area that isn't vital to migration.
  5. Idle Hands: Every toy in the team's immediate area is moved to another area.
  6. Not the Bees: Release a few stingers from the stinger pod.
  7. Dumbing Down: Remove the learning device. If it's already been removed, then randomly select a creature and turn off their ability to speak.
  8. Fruits of Temptation: Place 4 poisonous things next to a few randomly selected creatures.These poisonous things are labeled as mankey or detritus, to make it fair on the creature.
  9. Bah Humbug: All of the Christmas decorations are moved to the Meso.
  10. Solitary Confinement: Flip a coin, if heads a randomly selected creature is moved to an uninhabited area of the world with food in it and, if tails, a randomly selected creature is moved to an uninhabited area without food.
  11. Ticket to Hell: A randomly selected creature near a bunch of food is moved to an area with no food.
  12. Critter Cataclysm: A species of critter or bug is removed from the game, if there is one.
  13. Splice Experiment: One creature is made using the mini gene splicer. No creatures are killed, but one of the teams gets a free baby.
  14. Dimensional Wanderers: Offline portals are added to two random locations. If this event has already been rolled, then a new portal is added.
  15. Regroup: The randomly selected team is moved into the Meso.
  16. Matchmaker: A randomly selected male and female are moved to the Meso.
  17. Useless Trolling: All of the creatures in the selected team gets a random mark.
  18. Luck of the Draw: Select a random agent to add, regardless of whether it's good or bad.
  19. Hazel Thumb: Sprinkle 3 good and 3 bad plants near the selected team.
  20. Find-it: Inject 6 toys and randomly sprinkle them in a random area.
  21. Redistributing Wealth: A random creature from the selected team gets a portable item near them moved to a random location.
  22. Misplaced Christmas Present: Inject three random, portable agents and place them in the Meso, where no on gets to enjoy them.
  23. Critter Contribution: A new species of critter is added.
  24. Trading Places: Two randomly selected creatures from any team are swapped.
  25. Temporary Banishment: If there are any creatures in the meso, then they are moved to a randomly selected area in the main metaroom. 
  26. Alien Abduction: A randomly selected pair of creatures, from any team, are abducted and spliced with the inseminator. If both of them are male, then a randomly selected female is inseminated with the egg. The species of the baby determines which team the baby belongs to.
  27. Feed the masses: A food vendor is added to the most heavily populated area. 
  28. Heal the Sick: The creature from the randomly selected team that looks the most miserable is moved to a better area.
  29. Christmas Decorating: Randomly add some new Christmas decorations. If "Bah Humbug" was rolled previously, then the Christmas decorations are moved from the Meso to the main metaroom.
  30. Successful Rescues: Any creature, regardless of team, that is outside of the current seasonal area is moved back to safety.
  31. Pest Control: Trappers are added near any stinger nests. If there aren't any stinger nests, then a few trappers are added to random areas.
  32. Albian Expansion: An extra patch plant is added to the area where most of the creatures are. If "World Breaker" was prevuously rolled, then that area is unblocked.
  33. A visit from Santa: Every creature that doesn't have a toy near it gets one placed near it.
  34. Vocabulary Boost: If "Dumbing Down" was previously rolled, then the learning machine is added back. If It hasn't been rolled then another learning machine is added.
  35. Free Refills: Place a single-bite piece of food next to every creature on the randomly selected team.
  36. Fresh Blood: Each surviving team gets two randomly generated creatures.

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