(Random sidenote: Only the beginning of this will be written like a story. I couldn't resist telling the backstory as an actual story. Also, this was way to much fun to write.)
Balmora sighed and sent out another distress call from her escape pod. She was frustratingly close to her destination, just a few light years away. A small asteroid had crashed into her ship and caused her to crash land on this backwater planet. She just hoped her Banshee overlords would forgive her for loosing their precious cargo... When no one got her distress signal, for the tenth day in a row, she deiced to go look for said cargo. After packing some essentials, like her handheld genetics scanner and some food, she opened the escape pod's door and headed out into the hot, humid air.
She quickly found the crashed ship, and silently thanked the banshees for their good engineering skills. The main part of the ship looked to be intact, but the cargo bay door was open already. She caustically entered the bay and saw nothing but broken bits of machinery.... and some crashed cryotubes. She almost panicked, fearing the precious Norns were dead, before she noticed a familiar shadow looming near the door.
She raced to the exit and was surprised to come face-to-face with a Norn. The Norn took one look at her and ran away. Balmora chased after it. The Norn led her straight to the rest of them! They were all hiding out near a temple, The scared Norns were frozen to the spot. Balmora realized the ground was shaking and saw what the Norns were afraid of, a giant dinosaur! The dinosaur slowly wandered it's way through the Norns and approached Balmora. Balmora was frozen to the spot in fear.
The dinosaur just wanted the food in her backpack though. Balmora ran away from it and let it have her backpack. She hid with the Norns, who were to busy watching the dinosaur to care. The dinosaur ate whatever it wanted and wandered back into the jungle. Everyone watched it leave with a sigh of relief.
Balmora went back to her backpack and salvaged whatever she could, which wasn't much. The only things left were her handheld scanner and one carrot. She picked up her things and munched on the carrot while she scanned the nearest Norn to make sure it worked. The Norn wasn't to happy when the scanner beeped and Balmora snickered at his name: Stan Ding.
Stan said "Eem dislike Grendel," and walked away with a snort. Balmora suddenly realize why the Banshee who sent her here had such a strange nickname, the Punshee.
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Tuesday, June 9, 2015
Thursday, June 4, 2015
Mobula World Update
I was at a loss for Creaturey things to blog about this week besides Stinger Norns, so I created a new Mobula Ray world! The last Mobula world was set up to take care of aquatic Creatures, but it died when I reinstalled Creatures. I realized I haven't used KT in quite a while. So I made a world added some decorations and plants to it, as well as adding CA links. I also added Primordia to the world for a bit more space.
Honestly though, KT hasn't aged as gracefully as some metarooms. It's not quite as pretty as Ainarda, but it does have magic spells. I would have used a few of them when making the room, but I lost my notes on them. I remember what certain spells do, but not how to cast them. So I'll figure them out some other time.
I also used the random Creatures game generator to generate some sort of challenge for myself. I decided on a slightly random combination of: using a silly naming scheme, exporting Creatures who have more then two eggs, adding two new Creatures when the population becomes homogenous, giving all of my starting creatures backstories, and never pick up my grendels. I'll also be randomizing the sprites and tints of the starting Norns, for that added bit of randomness. So look forward to that next week.
Honestly though, KT hasn't aged as gracefully as some metarooms. It's not quite as pretty as Ainarda, but it does have magic spells. I would have used a few of them when making the room, but I lost my notes on them. I remember what certain spells do, but not how to cast them. So I'll figure them out some other time.
I also used the random Creatures game generator to generate some sort of challenge for myself. I decided on a slightly random combination of: using a silly naming scheme, exporting Creatures who have more then two eggs, adding two new Creatures when the population becomes homogenous, giving all of my starting creatures backstories, and never pick up my grendels. I'll also be randomizing the sprites and tints of the starting Norns, for that added bit of randomness. So look forward to that next week.
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